Web proceedings papers

Authors

Anna Lekova , Vaska Stancheva , Aleksandar Krastev , Maya Dimitrova and Hiroaki Wagatsuma

Abstract

The paper presents an approach from a developer perspective how to redesign computer games to ensure the children with limited physical skills the possibility to play - on the one hand for the sake of the play itself, and on the other – for using the play as a functional tool for cognitive and physical skills improvement. We present several successful steps for accessibility features support, speed and difficulty adaptation, ethics, as well as the qualitative evaluation of a prototype rehabgame by an expert control panel.

Keywords

Play for children with disabilities, Motion-sensing games, Serious games, Rehabgaming, Kinect-enabled applications, Flow model, Success factors in design